Development bulletin – Just give us a couple more days and…
Tom
by

…look at this in-game cat scientist screenshot. Isn’t he awesome?

But seriously- we’re striving to release MouseCraft Alpha as fast as we can, but it’s just taking longer than we expected.

Read the post to get some brief info on the stuff we are currently working on and see some of the things we achieved for the past few days.

Our magnificent cat scientist

An in-game shot of our crazy cat scientist

An in-game shot of our crazy cat scientist

So here’s the cat I’ve been talking about. It took some time, but I think our artists- Lukasz, Kris and Przemek done a enormously great job here and made him look just like a main character of a top-class animated movie.

We don’t exactly know if he’s going to be interactive or anything, but you’d better get used to him, as he is surely gonna be there for the whole game. We’re also thinking about doing some in-game voices, so he could comment on player’s progress.

Think it’s a good idea?

Bricks and obstacles

Because of the changes we made to the background, Lukasz and Artur (a freelance artist cooperating with us) had to redo some of the previous graphics of bricks and obstacles.

Take a look on those deadly, electric bricks (still a work in progress) and a shot of mice trying to get through the water.

Electric Bricks work- still a work in progress

Electric Bricks- still a work in progress

Scuba mice

Scuba mice

Polishing the game and fixing bugs

The main reason why we still haven’t released the Alpha version of MouseCraft are the tiny little things which actually make you love the game or hate it.

I’m talking about these extremely well polished game features, which make you wanna say- “Woah, they really did a great job here!” and about those little glitches which make you scream and rant about the stupidity of the game, known as bugs. Both of these are actually things that require most attention and it’s what looms large in Łukasz’s and my mind.

There are still a lot of these to be fixed or eliminated (about 50-60 to be honest), but the list is getting shorter and shorter every day, so keep your fingers crossed and hope for the best!



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This topic contains 4 replies, has 4 voices, and was last updated by newtonober newtonober 3 years, 8 months ago.

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  • #3314
    TheIndieGamePromoter
    TheIndieGamePromoter
    Member

    Joined: 2/21/2013

    Posts: 3

    Voice overs sound like a fantastic idea. It would help a player by calming them down with witty humor if they are stuck on a puzzle, or helping them figure it out by hinting at what they are supposed to do. Having a voice on that cat would be absolutely hilarious.

    50-60 bugs isn’t that bad. I’m proud of you guys, you are doing a fantastic job and YOU BETTER RELEASE IT SOON!!! :D

    Stay Indie,

    IGP

    #3315
    Tom
    Tom
    CRUNCHING KOALA

    Joined: 10/25/2012

    Posts: 92

    Voice overs sound like a fantastic idea. It would help a player by calming them down with witty humor if they are stuck on a puzzle, or helping them figure it out by hinting at what they are supposed to do. Having a voice on that cat would be absolutely hilarious.

    50-60 bugs isn’t that bad. I’m proud of you guys, you are doing a fantastic job and YOU BETTER RELEASE IT SOON!!!

    Stay Indie,IGP

    Thanks! There are still some things to improve, but at the moment the list is about 30 bugs long, so we’re getting closer ;) .

    #3317
    phatkhat
    phatkhat
    Member

    Joined: 4/10/2013

    Posts: 6

    I like the v/o idea, too! Can’t wait for the next version…

    #3408
    newtonober
    newtonober
    Member

    Joined: 7/31/2013

    Posts: 1

    Please, include Brazilian-Portuguese version !

    PS: Would be great a Flac SoundTrack.

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