We are a small, but very ambitious indie game development studio.
Our mission is to deliver fulfilling experiences, by patiently crafting cheerful digital entertainment for all those, who need a break.
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Development bulletin – Just give us a couple more days and…
…look at this in-game cat scientist screenshot. Isn’t he awesome?
But seriously- we’re striving to release MouseCraft Alpha as fast as we can, but it’s just taking longer than we expected.
Read the post to get some brief info on the stuff we are currently working on and see some of the things we achieved for the past few days.
Our magnificent cat scientist
So here’s the cat I’ve been talking about. It took some time, but I think our artists- Lukasz, Kris and Przemek done a enormously great job here and made him look just like a main character of a top-class animated movie.
We don’t exactly know if he’s going to be interactive or anything, but you’d better get used to him, as he is surely gonna be there for the whole game. We’re also thinking about doing some in-game voices, so he could comment on player’s progress.
Think it’s a good idea?
Bricks and obstacles
Take a look on those deadly, electric bricks (still a work in progress) and a shot of mice trying to get through the water.
Polishing the game and fixing bugs
The main reason why we still haven’t released the Alpha version of MouseCraft are the tiny little things which actually make you love the game or hate it.
I’m talking about these extremely well polished game features, which make you wanna say- “Woah, they really did a great job here!” and about those little glitches which make you scream and rant about the stupidity of the game, known as bugs. Both of these are actually things that require most attention and it’s what looms large in Łukasz’s and my mind.
There are still a lot of these to be fixed or eliminated (about 50-60 to be honest), but the list is getting shorter and shorter every day, so keep your fingers crossed and hope for the best!